![]() *Holy Water and Cursed Dust now use shapeless crafting recipes and cursed dust yields 4 dust. *Fixed a bug where mobs would try to target survivors through walls. *Herobrine Altar now drops the diamond it is holding if activated or purified. It is recommended you reset your config to get the latest values. ![]() +Added Config option controlling how Herobrine spawns in the end dimension. *Fixed Infected Donkey uses incorrect ears model. Please note that existing altars will be removed from the world when upgrading. *Fixed a typo in the registry name and translation key of Altar of Herobrine. Please note that world save data will be reset upon upgrading your world. Fixes issues with multiplayer, client/server desync issues, and a bug where savedata would carry over to other worlds and cause many issues. +Added glowstone pillars that generate after an Altar has been activated. ![]() +Added Sand Pyramids in Ocean biomes that spawns after an Altar has been activated. *Trapped houses and Herobrine Statues only generate after an Altar has been activated. *Fixed language provider error on Forge 36.1.0+. +Added crafting recipe for Purified Diamond. *Fixed despawn and spellcast effects for Herobrine. *Herobrine Builder now places signs 10% of the time it would place a structure. *Entity spawn placement is registered at the same time entities are. +Added the ability to register custom survivor skins through an early addon system. *Made scaling of entities more consistent with vanilla Minecraft. +Added music disc "C418 - dog" which is present in the Minecraft Volume Alpha album but was never added to the game. +Added Herobrine stalker that wanders around the world then charges the player and gives them blindness and nausea. *Herobrine and Infected mobs have glowing eyes. *Improved how blocks and block items are registered. *Improved how registry events are handled. *Fixed Herobrine Mage teleporting a target that is riding an entity causes issues with the game thinking the target is still riding the entity while the target can freely move around. +Added config option to make Herobine chat messages only display to the player who activated the altar of Herobrine, like how it was before the 0.6.0 update. *Fixed Purified Block of Diamond item being incorrectly tied to the Herobrine Statue top block. *Cursed Forest biomes are no longer considered ideal for player spawn. ![]() *All Variants of Herobrine and infected mobs are 50% more common in Cursed Forest biomes. *Survivors can no longer trade while in combat. *Fixed Herobrine Stalker targets and attempts to attack Survivors. *The Herobrine Stalker now moves more slowly and pursues the player for a much shorter amount of time. *Added function to reset the AI state of the Herobrine Stalker, useful for modders. *Fixed Herobrine Stalker AI becoming bugged when "RunningAtTarget" boolean is set to "true" by commands or another mod. *Removed logical caps for timers used by Herobrine AI and behavior, useful for technical users and modders. *Fixed crash when Herobrine Warrior attempts to break blocks to reach it's target when it has no current target. *Herobrine Spy and Stalker now properly spawn in peaceful mode. *Fixed crash when missing save data for a world. *Statues of Herobrine can now spawn on any block in any mountain or hill biome and the stony beach *Trapped House can now spawn on any block *Survivor base can now spawn in any overworld land biome *Structures now work with the /locate command *Terrain now properly adapts around custom structures *World generation is now handled mostly through data *Altar of Herobrine is now crafted with gold ingots instead of gold blocks to be less annoying to obtain *Minor texture improvements with Cursed Diamonds, Cursed Dust, and the Altar of Herobrine *All textures are based off their latest vanilla counterparts *Herobrine now spawns on the outer end islands by default *Herobrine now uses random number generation for various attacks and events to add more variation to gameplay I personally didn't like the vanilla options and hated the idea of dependencies outside Fabric API so I made my own system *Mod now uses a custom save data API to handle config and world save data that stores values in JSON files. +Herobrine Mage has an extra magical ability named "Hold", inspired by Force Choke from Star Wars Tested to work on Quilt loader >= 0.19.0 and QFAPI >= 7.0.2 + QSL >= 6.0.3
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